Can you work according to the contracts and win the necessary tricks for your team? In this 4-player card game, the two players sitting opposite to each other will be teammates such that 2 partnerships are formed. A deck of standard playing cards will be used, with all 2, 3, 4, 5 and 6 removed, resulting in a total of 32 cards. The deck is never shuffled and will only be cut before dealing. Each player will be dealt 3 cards then another 2 cards, and after the cards are dealt the bidding phase begins. Each player can choose to bid for a contract or pass. The contracts from lowest to highest are clubs, diamonds, hearts, spades, no trumps, and all trumps. During your turn, you can click to choose an option in the table that appears on the left of the screen. Note that you must make your choice within the given time limit, as indicated by the timer on the screen, or you will lose. If the previous player has bidded for a contract, the next player must bid a higher contract or pass. If only one player has bidded for a contract, that contract will be used for the round, for example if a contract of clubs is used, the clubs will become the trump in the round. The ranks of cards in the trump suit from highest to lowest are J-9-A-10-K-Q-8-7, while the ranks in a non-trump suit are A-10-K-Q-J-9-8-7 from highest to lowest. If all players choose to pass in the bidding phase, the current round will be forfeited, and the cards will be collected and redealt. If your opponent has bidded for a contract, you can choose to double the contract so that the final score in the round will be doubled. If you choose to double the contract, your opponent can choose to re-double, and the final score for the round will be multiplied by 4. When the bidding phase is over, each player will be dealt 2 more cards, and the round will begin. Each round consists of 8 tricks. During the first trick of a round, a player can declare that he is holding special pattern of cards so that additional bonuses
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